Learn · Meta Tier List
The Vendetta tier list
Where every Legend stands in the Vendetta metagame, with a short reason beside the ones we know best.
The decks to expect across the table at a real event, and the ones the rest of the format is trying to answer.
Kennen
Heart of the TempestMidrangeOrderChaos
Why
Kennen empowers itself whenever you play a card from anywhere other than hand, which Order with Chaos does all game long. The payoff is a repeatable Assault 2 that turns even combats uneven without spending a card from hand.
Genuine contenders in practised hands. They beat the S band on the day the pairings suit them and lose to it on an ordinary one.
Irelia
Blade DancerMidrangeCalmChaos
Why
Blade Dancer pays a rune to ready a unit you chose, and readies itself again when you conquer, so one unit does two jobs a turn. Calm with Chaos keeps a point you already scored from slipping away.
Rengar
PridestalkerAggroFuryBody
Why
Pridestalker hands out a point of Might every time you play a unit, to any unit you like. Fury with Body plays units early and often, so your opponent recalculates every combat each time you put a card down.
LeBlanc
DeceiverMidrangeMindOrder
Why
Deceiver turns a discard into a Reflection token copying another unit whenever you conquer or hold, so the best body on the table briefly becomes yours. With nothing worth copying, the ability is worth nothing.
Kha'Zix
VoidreaverMidrangeBodyChaos
Why
Voidreaver banks XP for winning combats and spends it to buff a unit or pull an exhausted one home. Everything starts with winning a combat, so an opponent who refuses to trade forces another road.
Jayce
Defender of TomorrowComboMindBody
Why
Defender of Tomorrow readies a gear, and two once it is Empowered, so the same piece works several times a turn. It arrived with Vendetta and climbed fast.
Ornn
Fire Below the MountainControlCalmMind
Why
Fire Below the Mountain adds a rune of any domain that may only pay for gear, a permanent discount for an equipment deck. Calm with Mind stretches the game out until the heavy pieces come online.
Draven
Glorious ExecutionerAggroFuryChaos
Why
Glorious Executioner draws a card each time you win a combat, a reward for what this deck does anyway. It stalls against decks that refuse the fight and score by another route.
Master Yi
Wuju BladesmanControlCalmBody
Why
Wuju Bladesman adds Might to a friendly unit defending alone, and Riftbound is decided by holding battlefields you already took. Calm with Body turns defending alone from a risk into the plan.
A proven plan that needs either a friendly field or more repetitions than the band above.
Kai'Sa
Daughter of the VoidComboFuryMind
Why
Daughter of the Void adds a rune of any domain that may only pay for spells, so a spell heavy deck casts more smoothly than its runes suggest. Vendetta units absorb more damage than they used to, which makes the plan work harder.
Azir
Emperor of the Sands▼MidrangeCalmOrder
Why
Emperor of the Sands keeps producing Sand Soldiers as long as you played an Equipment that turn, each arriving with Weaponmaster attached. The engine wants an Equipment in hand; a turn without one is a turn spent.
Viktor
Herald of the Arcane▼ControlMindOrder
Why
Herald of the Arcane makes a Recruit token for one Energy every turn: endless blockers, endless sacrifice material. Small tokens do not close games, so the deck has to survive to its finisher.
Rek'Sai
Void Burrower▼AggroFuryOrder
Why
Void Burrower looks at the top two cards when you conquer and lets you play one, so every successful push pays for itself. A game where you never conquer is a game where the Legend never happens.
Diana
Scorn of the MoonMidrangeMindChaos
Why
Scorn of the Moon adds Energy that may only be spent during showdowns: money your opponent cannot see when they do the combat maths. Mind with Chaos compounds that information advantage with draw and face down plays.
Fiora
Grand DuelistMidrangeBodyOrder
Why
Grand Duelist channels an extra rune every time one of your units becomes Mighty, paying the deck for what it already wants to do. It does need a unit at five Might; without one the Legend does nothing.
Mel
Soul's ReflectionControlMindChaos
Why
Soul's Reflection empowers itself whenever you empower anything else, then trades that status to shrink an enemy unit: repeatable combat interference that costs no card from hand. Mind with Chaos is exactly the fuel it runs on.
Nasus
Curator of the SandsControlCalmMind
Why
Curator of the Sands readies two runes when you play something costing seven or more, the engine of an all-expensive deck. The current format is simply faster than this plan likes.
Lillia
Bashful BloomMidrangeCalmMind
Why
Bashful Bloom makes a ready Sprite that gets cheaper for every Temporary unit you control, handing the late game a free body almost every turn. The current format struggles with a wide board of ready attackers.
Playable, with results to show for it, but the bands above beat it more often than not.
The results are not on its side yet. Play it for love of the card rather than for a trophy.
Not enough ranked games yet to place these Legends.
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Where to go from here
Tiers follow public ranked tournament results and are refreshed every Monday; the reasons beside the Legends are ThaiRift's own. We publish no scores, no win rates and no metagame share, in line with Riot's developer policy. This page is not official and it is not endorsed by Riot Games. Card names, Legend names and card art belong to Riot Games.