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The Vendetta tier list

Where every Legend stands in the Vendetta metagame, with a short reason beside the ones we know best.

Ranked results, refreshed every Monday · as of 13 Oct 2026Read from results through 10 Oct 20261v1 Constructed, Vendetta format

The decks to expect across the table at a real event, and the ones the rest of the format is trying to answer.

Kennen, Heart of the TempestKennen, Heart of the Tempest

Kennen

Heart of the Tempest

MidrangeOrderChaos

Why

Kennen empowers itself whenever you play a card from anywhere other than hand, which Order with Chaos does all game long. The payoff is a repeatable Assault 2 that turns even combats uneven without spending a card from hand.

Genuine contenders in practised hands. They beat the S band on the day the pairings suit them and lose to it on an ordinary one.

Irelia, Blade DancerIrelia, Blade Dancer

Irelia

Blade Dancer

MidrangeCalmChaos

Why

Blade Dancer pays a rune to ready a unit you chose, and readies itself again when you conquer, so one unit does two jobs a turn. Calm with Chaos keeps a point you already scored from slipping away.

  • Vex, Gloomist

    Vex

    CalmChaos

Rengar, PridestalkerRengar, Pridestalker

Rengar

Pridestalker

AggroFuryBody

Why

Pridestalker hands out a point of Might every time you play a unit, to any unit you like. Fury with Body plays units early and often, so your opponent recalculates every combat each time you put a card down.

LeBlanc, DeceiverLeBlanc, Deceiver

LeBlanc

Deceiver

MidrangeMindOrder

Why

Deceiver turns a discard into a Reflection token copying another unit whenever you conquer or hold, so the best body on the table briefly becomes yours. With nothing worth copying, the ability is worth nothing.

Kha'Zix, VoidreaverKha'Zix, Voidreaver

Kha'Zix

Voidreaver

MidrangeBodyChaos

Why

Voidreaver banks XP for winning combats and spends it to buff a unit or pull an exhausted one home. Everything starts with winning a combat, so an opponent who refuses to trade forces another road.

Jayce, Defender of TomorrowJayce, Defender of Tomorrow

Jayce

Defender of Tomorrow

ComboMindBody

Why

Defender of Tomorrow readies a gear, and two once it is Empowered, so the same piece works several times a turn. It arrived with Vendetta and climbed fast.

Ornn, Fire Below the MountainOrnn, Fire Below the Mountain

Ornn

Fire Below the Mountain

ControlCalmMind

Why

Fire Below the Mountain adds a rune of any domain that may only pay for gear, a permanent discount for an equipment deck. Calm with Mind stretches the game out until the heavy pieces come online.

Draven, Glorious ExecutionerDraven, Glorious Executioner

Draven

Glorious Executioner

AggroFuryChaos

Why

Glorious Executioner draws a card each time you win a combat, a reward for what this deck does anyway. It stalls against decks that refuse the fight and score by another route.

Master Yi, Wuju BladesmanMaster Yi, Wuju Bladesman

Master Yi

Wuju Bladesman

ControlCalmBody

Why

Wuju Bladesman adds Might to a friendly unit defending alone, and Riftbound is decided by holding battlefields you already took. Calm with Body turns defending alone from a risk into the plan.

A proven plan that needs either a friendly field or more repetitions than the band above.

Kai'Sa, Daughter of the VoidKai'Sa, Daughter of the Void

Kai'Sa

Daughter of the Void

ComboFuryMind

Why

Daughter of the Void adds a rune of any domain that may only pay for spells, so a spell heavy deck casts more smoothly than its runes suggest. Vendetta units absorb more damage than they used to, which makes the plan work harder.

Azir, Emperor of the SandsAzir, Emperor of the Sands

Azir

Emperor of the Sands▼

MidrangeCalmOrder

Why

Emperor of the Sands keeps producing Sand Soldiers as long as you played an Equipment that turn, each arriving with Weaponmaster attached. The engine wants an Equipment in hand; a turn without one is a turn spent.

Viktor, Herald of the ArcaneViktor, Herald of the Arcane

Viktor

Herald of the Arcane▼

ControlMindOrder

Why

Herald of the Arcane makes a Recruit token for one Energy every turn: endless blockers, endless sacrifice material. Small tokens do not close games, so the deck has to survive to its finisher.

  • Ezreal, Prodigal Explorer

    Ezreal

    ▼

    MindChaos

  • Lucian, Purifier

    Lucian

    FuryBody

Rek'Sai, Void BurrowerRek'Sai, Void Burrower

Rek'Sai

Void Burrower▼

AggroFuryOrder

Why

Void Burrower looks at the top two cards when you conquer and lets you play one, so every successful push pays for itself. A game where you never conquer is a game where the Legend never happens.

Diana, Scorn of the MoonDiana, Scorn of the Moon

Diana

Scorn of the Moon

MidrangeMindChaos

Why

Scorn of the Moon adds Energy that may only be spent during showdowns: money your opponent cannot see when they do the combat maths. Mind with Chaos compounds that information advantage with draw and face down plays.

Fiora, Grand DuelistFiora, Grand Duelist

Fiora

Grand Duelist

MidrangeBodyOrder

Why

Grand Duelist channels an extra rune every time one of your units becomes Mighty, paying the deck for what it already wants to do. It does need a unit at five Might; without one the Legend does nothing.

Mel, Soul's ReflectionMel, Soul's Reflection

Mel

Soul's Reflection

ControlMindChaos

Why

Soul's Reflection empowers itself whenever you empower anything else, then trades that status to shrink an enemy unit: repeatable combat interference that costs no card from hand. Mind with Chaos is exactly the fuel it runs on.

  • Akali, Rogue Assassin

    Akali

    FuryCalm

Nasus, Curator of the SandsNasus, Curator of the Sands

Nasus

Curator of the Sands

ControlCalmMind

Why

Curator of the Sands readies two runes when you play something costing seven or more, the engine of an all-expensive deck. The current format is simply faster than this plan likes.

Lillia, Bashful BloomLillia, Bashful Bloom

Lillia

Bashful Bloom

MidrangeCalmMind

Why

Bashful Bloom makes a ready Sprite that gets cheaper for every Temporary unit you control, handing the late game a free body almost every turn. The current format struggles with a wide board of ready attackers.

Playable, with results to show for it, but the bands above beat it more often than not.

  • Lux, Lady of Luminosity

    Lux

    ▼

    MindOrder

  • Yasuo, Unforgiven

    Yasuo

    ▼

    CalmChaos

  • Pyke, Bloodharbor Ripper

    Pyke

    FuryChaos

  • Leona, Radiant Dawn

    Leona

    CalmOrder

  • Renekton, Butcher of the Sands

    Renekton

    FuryBody

  • Jax, Grandmaster at Arms

    Jax

    CalmBody

  • Sett, The Boss

    Sett

    BodyOrder

  • Master Yi, Wuju Master

    Master Yi

    CalmBody

  • Sivir, Battle Mistress

    Sivir

    BodyChaos

  • Vi, Piltover Enforcer

    Vi

    FuryOrder

  • Poppy, Keeper of the Hammer

    Poppy

    BodyOrder

  • Jhin, Virtuoso

    Jhin

    FuryMind

  • Zed, Master of Shadows

    Zed

    FuryChaos

  • Renata Glasc, Chem-Baroness

    Renata Glasc

    ▲

    MindOrder

  • Ahri, Nine-Tailed Fox

    Ahri

    ▲

    CalmMind

  • Teemo, Swift Scout

    Teemo

    ▲

    MindChaos

  • Ivern, Green Father

    Ivern

    CalmOrder

The results are not on its side yet. Play it for love of the card rather than for a trophy.

  • Volibear, Relentless Storm

    Volibear

    ▼

    FuryBody

  • Annie, Dark Child

    Annie

    FuryChaos

  • Rumble, Mechanized Menace

    Rumble

    ▼

    FuryMind

  • Ambessa, Matriarch of War

    Ambessa

    BodyOrder

  • Shen, Eye of Twilight

    Shen

    CalmOrder

  • Miss Fortune, Bounty Hunter

    Miss Fortune

    BodyChaos

Not enough ranked games yet to place these Legends.

  • Jinx, Loose Cannon

    Jinx

    FuryChaos

  • Darius, Hand of Noxus

    Darius

    FuryOrder

  • Lee Sin, Blind Monk

    Lee Sin

    CalmBody

  • Garen, Might of Demacia

    Garen

    BodyOrder

Tiers follow public ranked tournament results and are refreshed every Monday; the reasons beside the Legends are ThaiRift's own. We publish no scores, no win rates and no metagame share, in line with Riot's developer policy. This page is not official and it is not endorsed by Riot Games. Card names, Legend names and card art belong to Riot Games.