
Teemo, Swift Scout
Teemo, Swift Scout
฿615.00
56 cartes, prix calculé pour les 53 en stock
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Légende
1 cartes
Deck principal
40 cartes
Runes
12 cartes
Champs de bataille
3 cartes
Stats du deck
Courbe d’énergie
Deck principal uniquement. Les runes, les champs de bataille et la légende n’ont pas de coût en énergie.
- 81
- 72
- 183
- 34
- 25
- 06
- 27
Domaines
Deck principal. Une carte de deux domaines compte dans les deux, le total dépasse donc 40.
- Chaos22
- Mind18
Types de cartes
Deck principal.
- Spell20
- Unit18
- Gear2
Répartition des raretés
Le deck entier, légende et runes comprises · c’est la liste de courses.
- Common39
- Uncommon13
- Rare4
Améliorations
Hors du deck budget et hors du panier : des cartes à ajouter plus tard.

Windsingerremplace Tornado Warrior
3 × SFD-138/221

Switcherooremplace Crescent Strike
3 × SFD-145/221

Stacked Deckremplace Eclipse
3 × OGN-183/298

Teemo, Strategistremplace Watchful Sentry
3 × OGN-121/298

Ember Monkremplace Chakram Dancer
2 × OGN-167/298

Tideturnerremplace Ravenbloom Prefect
3 × OGN-199/298

Sprite Callremplace Turn to Dust
3 × OGN-094/298

Vex, Apatheticremplace Angler Beast
2 × UNL-150/219

2 × OGN-264/298

2 × UNL-131/219

2 × OGN-173/298
Comment le jouer
Teemo, Swift Scout lets you hide a card for one energy instead of a rune, and for one energy more he pulls a Teemo back to your hand from the board or the Champion Zone. Teemo, Scout is a Hidden 2 Might unit that gets +3 the turn he is played, so the loop is: hide Teemo, flip him into a fight as a 4, pull him home with the legend, hide him again. The opponent never knows which battlefield has the ambush.
Mulligans: keep Teemo, Scout or Tornado Warrior, Bewitching Spirit, and one of Gust or Stupefy. Send back hands with two seven-costs or nothing to hide.
Early game: hide Teemo, Scout face down on turn one for one energy and leave him. Bewitching Spirit makes the opponent discard as it arrives. Watchful Sentry draws when it dies. Stupefy is a cantrip that shrinks a unit. Bandle Tree lets you hide a second card there, so Consult the Past or Wages of Pain sits beside Teemo.
Mid game: when they attack the battlefield with the hidden Teemo, flip him: a 4 Might defender for nothing, then Stupefy or Gust on their attacker. Tornado Warrior from face down Empowers something for the turn. Chakram Dancer ambushes in and gives your other units Shield. Gust bounces a 3 Might unit at reaction speed, Star-Crossed returns one of yours and one of theirs, and your Teemo coming back to hand is a feature: hide him again. Consult the Past hidden is two free cards in a showdown. Crescent Strike deals 4 to one unit and 1 to the rest of them. Turn to Dust kills their best gear a turn late.
Late game: Angler Beast returns every 2 Might unit to hand, Beast Below returns one of yours and one of theirs and leaves an 8 behind. Ripper's Bay pays you a rune whenever one of your bounced units goes home for one energy, which with Gust, Star-Crossed and Angler Beast is most turns. Star Spring sends a wounded unit home when you play another there.
Mistakes to avoid: - Playing Teemo, Scout from hand; he is a 1 Might unit that way and a 4 when flipped - Hiding a card with a rune when the legend takes energy instead - Spending Gust on a token - Pulling Teemo home with the legend when he is holding the battlefield you need