
Teemo, Swift Scout
Teemo, Swift Scout
฿615.00
56 cards, priced for the 53 in stock
Sign in to share your own link and earn ฿50 of store credit.
Legend
1 cards
Main deck
40 cards
Runes
12 cards
Battlefields
3 cards
Deck stats
Energy curve
Main deck only. Runes, battlefields and the legend print no energy cost.
- 81
- 72
- 183
- 34
- 25
- 06
- 27
Domains
Main deck. A card in two domains is counted in both, so these add up to more than 40.
- Chaos22
- Mind18
Card types
Main deck.
- Spell20
- Unit18
- Gear2
Rarity mix
The whole deck, legend and runes included · this is the shopping list.
- Common39
- Uncommon13
- Rare4
Upgrades
Not in the budget deck and not in the cart: cards to add later.

Windsingerreplaces Tornado Warrior
3 × SFD-138/221

Switcherooreplaces Crescent Strike
3 × SFD-145/221

Stacked Deckreplaces Eclipse
3 × OGN-183/298

Teemo, Strategistreplaces Watchful Sentry
3 × OGN-121/298

Ember Monkreplaces Chakram Dancer
2 × OGN-167/298

Tideturnerreplaces Ravenbloom Prefect
3 × OGN-199/298

Sprite Callreplaces Turn to Dust
3 × OGN-094/298

Vex, Apatheticreplaces Angler Beast
2 × UNL-150/219

2 × OGN-264/298

2 × UNL-131/219

2 × OGN-173/298
How to pilot it
Teemo, Swift Scout lets you hide a card for one energy instead of a rune, and for one energy more he pulls a Teemo back to your hand from the board or the Champion Zone. Teemo, Scout is a Hidden 2 Might unit that gets +3 the turn he is played, so the loop is: hide Teemo, flip him into a fight as a 4, pull him home with the legend, hide him again. The opponent never knows which battlefield has the ambush.
Mulligans: keep Teemo, Scout or Tornado Warrior, Bewitching Spirit, and one of Gust or Stupefy. Send back hands with two seven-costs or nothing to hide.
Early game: hide Teemo, Scout face down on turn one for one energy and leave him. Bewitching Spirit makes the opponent discard as it arrives. Watchful Sentry draws when it dies. Stupefy is a cantrip that shrinks a unit. Bandle Tree lets you hide a second card there, so Consult the Past or Wages of Pain sits beside Teemo.
Mid game: when they attack the battlefield with the hidden Teemo, flip him: a 4 Might defender for nothing, then Stupefy or Gust on their attacker. Tornado Warrior from face down Empowers something for the turn. Chakram Dancer ambushes in and gives your other units Shield. Gust bounces a 3 Might unit at reaction speed, Star-Crossed returns one of yours and one of theirs, and your Teemo coming back to hand is a feature: hide him again. Consult the Past hidden is two free cards in a showdown. Crescent Strike deals 4 to one unit and 1 to the rest of them. Turn to Dust kills their best gear a turn late.
Late game: Angler Beast returns every 2 Might unit to hand, Beast Below returns one of yours and one of theirs and leaves an 8 behind. Ripper's Bay pays you a rune whenever one of your bounced units goes home for one energy, which with Gust, Star-Crossed and Angler Beast is most turns. Star Spring sends a wounded unit home when you play another there.
Mistakes to avoid: - Playing Teemo, Scout from hand; he is a 1 Might unit that way and a 4 when flipped - Hiding a card with a rune when the legend takes energy instead - Spending Gust on a token - Pulling Teemo home with the legend when he is holding the battlefield you need