
Viktor, Herald of the Arcane
Viktor, Herald of the Arcane
฿980.00
56 cartes, prix calculé pour les 55 en stock
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Légende
1 cartes
Deck principal
40 cartes
Runes
12 cartes
Champs de bataille
3 cartes
Stats du deck
Courbe d’énergie
Deck principal uniquement. Les runes, les champs de bataille et la légende n’ont pas de coût en énergie.
- 51
- 202
- 143
- 14
Domaines
Deck principal. Une carte de deux domaines compte dans les deux, le total dépasse donc 40.
- Order22
- Mind18
Types de cartes
Deck principal.
- Spell22
- Unit18
Répartition des raretés
Le deck entier, légende et runes comprises · c’est la liste de courses.
- Common34
- Uncommon16
- Rare6
Améliorations
Hors du deck budget et hors du panier : des cartes à ajouter plus tard.

Viktor, Leaderremplace Viktor, Innovator
1 × OGN-246/298

Vi, Peacekeeperremplace Vanguard Captain
3 × UNL-176/219

Xin Zhao, Vigilantremplace Chakram Dancer
3 × SFD-176/221

Bellows Breathremplace Eclipse
3 × SFD-080/221

Imperial Decreeremplace Blood Money
3 × OGN-221/298

Sprite Fountainremplace Facebreaker
3 × UNL-078/219

Salvageremplace Lacerate
3 × OGN-224/298

Safety Inspectorremplace Noxian Emissary
2 × UNL-164/219

2 × OGN-116/298

2 × OGN-105/298

2 × VEN-066/166

1 × OGN-213/298

1 × OGN-209/298

Rockfall Pathremplace Dusk Rose Lab
1 × SFD-216/221
Comment le jouer
Viktor, Herald of the Arcane makes a 1 Might Recruit for one energy, every turn, and Viktor, Innovator adds one every time you play a card on the opponent's turn. The deck is a control deck that never runs out of bodies: cheap units that pay you when they die, removal for everything they play, and a stream of Recruits that hold battlefields while your spells do the work.
Mulligans: keep Carrion Dredger or Honest Broker, Stupefy or Wages of Pain, and one of Cull the Weak or Hidden Blade. Send back hands with no unit under three or with three removal spells and nothing to hold with.
Early game: Carrion Dredger leaves a Bird with Deflect when it dies, Honest Broker leaves a Gold token, so trade them freely and make a Recruit with the legend every turn you have a spare energy. Stupefy at reaction speed makes Viktor, Innovator a Recruit as well. Pickpocket kills a one-cost gear and pays you Gold, Card Sharp pays everyone Gold and you double.
Mid game: Cull the Weak makes each player kill a unit, and yours is a Recruit or a Dredger: it is one-sided for you every time. Blood Money kills a 2 Might unit, or kills your own Broker for two Gold. Lacerate kills a 3 Might unit, Hidden Blade kills anything, Decree of Insight gives a Body unit -5 in reaction, Eclipse gives -4 and looks at your top card. Shadow's Call gives one of your doomed units Temporary and draws two. Noxian Emissary Empowered dies into two Recruits. Chakram Dancer ambushes in and gives your tokens Shield.
Late game: Vanguard Captain brings two Recruits when you have played another card that turn. Wages of Pain hidden is free damage and Gold in a showdown. Forbidding Waste gives a lone defender -2, which your Recruit swarms never are and their big unit always is. Dusk Rose Lab kills a Dredger each turn for a card and a Bird. Trifarian War Camp makes the Recruits real.
Mistakes to avoid: - Using Cull the Weak while you have no cheap unit to lose - Paying Hidden Blade for a token - Forgetting the legend; one energy a turn is a free unit every turn - Spending Stupefy on your own turn; played on theirs it is also a Recruit