
Lillia, Bashful Bloom
Lillia, Bashful Bloom
฿850.00
56 cartes, prix calculé pour les 55 en stock
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Légende
1 cartes
Deck principal
40 cartes
Champs de bataille
3 cartes
Stats du deck
Courbe d’énergie
Deck principal uniquement. Les runes, les champs de bataille et la légende n’ont pas de coût en énergie.
- 81
- 152
- 83
- 24
- 35
- 26
- 27
Domaines
Deck principal. Une carte de deux domaines compte dans les deux, le total dépasse donc 40.
- Calm20
- Mind20
Types de cartes
Deck principal.
- Unit20
- Spell18
- Gear2
Répartition des raretés
Le deck entier, légende et runes comprises · c’est la liste de courses.
- Common40
- Uncommon12
- Rare4
Améliorations
Hors du deck budget et hors du panier : des cartes à ajouter plus tard.

Sprite Fountainremplace Sprite Call
3 × UNL-078/219

Charmremplace Skyward Strike
3 × OGN-043/298

Defyremplace Twilight Shroud
3 × OGN-045/298

Disciplineremplace Smoke Screen
3 × OGN-058/298

Smoke and Mirrorsremplace Mournful Witness
3 × UNL-083/219

Mask of Foresightremplace Trevor Snoozebottom
2 × OGN-060/298

Janna, Saviorremplace Sprite Mother
2 × SFD-053/221

Unchecked Powerremplace Sprite Queen
2 × OGN-123/298

1 × UNL-190/219

Seat of Powerremplace Black Flame Altar
1 × SFD-217/221
Comment le jouer
Lillia, Bashful Bloom makes a ready 3 Might Sprite for four energy, one less for every Temporary unit you already have, so with three Sprites out the legend makes a fourth for one. Sprites die at the start of your next turn, which is the point: they attack or hold now, cost the opponent a card to remove, and never leave you overextended into a board wipe.
Mulligans: keep Ravenbloom Student or Lonely Poro, Disarming Rake, and one of Stupefy or En Garde. Send back hands with two seven-costs or no unit under four.
Early game: Lonely Poro holds alone and draws when it dies. Ravenbloom Student gets +1 for every spell you play, so a Student with Stupefy and En Garde behind it attacks as a 4 for two energy. Disarming Rake kills a gear on arrival. Skyward Strike moves a blocker out of the way or stuns it at 6 XP.
Mid game: Lillia, Fae Fawn leaves a Sprite behind every time she moves away, so move her every turn: attack one battlefield, retreat, Sprite stays. Sprite Call is hidden and free in a showdown, Sprite Mother brings a Sprite with her, Trevor Snoozebottom makes one every time he holds and has Shield himself. Brutalizer on a Sprite the turn you attach it is a 6 Might attacker that was going to die anyway. Smoke Screen is -4 at reaction speed, which turns their biggest attacker into a 1.
Late game: Sprite Burst is two ready Sprites for five, Sprite Queen is one every turn for as long as she lives, and the legend adds another for almost nothing. Riptide Rex deals 6 to a unit on arrival. Dusk Rose Lab kills a Sprite that was dying anyway for a card each turn. Grove of the God-Willow draws when you hold there, Black Flame Altar gives Temporary units Shield, so a Sprite defends as a 4.
Mistakes to avoid: - Making Sprites on your turn and not attacking with them; they are gone by your next turn - Spending Smoke Screen on a 3 Might unit - Playing Riptide Rex with no target worth 6 - Forgetting the legend's discount; four Temporary units make it free