
Lillia, Bashful Bloom
Lillia, Bashful Bloom
฿850.00
56 cards, priced for the 55 in stock
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Legend
1 cards
Main deck
40 cards
Battlefields
3 cards
Deck stats
Energy curve
Main deck only. Runes, battlefields and the legend print no energy cost.
- 81
- 152
- 83
- 24
- 35
- 26
- 27
Domains
Main deck. A card in two domains is counted in both, so these add up to more than 40.
- Calm20
- Mind20
Card types
Main deck.
- Unit20
- Spell18
- Gear2
Rarity mix
The whole deck, legend and runes included · this is the shopping list.
- Common40
- Uncommon12
- Rare4
Upgrades
Not in the budget deck and not in the cart: cards to add later.

Sprite Fountainreplaces Sprite Call
3 × UNL-078/219

Charmreplaces Skyward Strike
3 × OGN-043/298

Defyreplaces Twilight Shroud
3 × OGN-045/298

Disciplinereplaces Smoke Screen
3 × OGN-058/298

Smoke and Mirrorsreplaces Mournful Witness
3 × UNL-083/219

Mask of Foresightreplaces Trevor Snoozebottom
2 × OGN-060/298

Janna, Saviorreplaces Sprite Mother
2 × SFD-053/221

Unchecked Powerreplaces Sprite Queen
2 × OGN-123/298

1 × UNL-190/219

Seat of Powerreplaces Black Flame Altar
1 × SFD-217/221
How to pilot it
Lillia, Bashful Bloom makes a ready 3 Might Sprite for four energy, one less for every Temporary unit you already have, so with three Sprites out the legend makes a fourth for one. Sprites die at the start of your next turn, which is the point: they attack or hold now, cost the opponent a card to remove, and never leave you overextended into a board wipe.
Mulligans: keep Ravenbloom Student or Lonely Poro, Disarming Rake, and one of Stupefy or En Garde. Send back hands with two seven-costs or no unit under four.
Early game: Lonely Poro holds alone and draws when it dies. Ravenbloom Student gets +1 for every spell you play, so a Student with Stupefy and En Garde behind it attacks as a 4 for two energy. Disarming Rake kills a gear on arrival. Skyward Strike moves a blocker out of the way or stuns it at 6 XP.
Mid game: Lillia, Fae Fawn leaves a Sprite behind every time she moves away, so move her every turn: attack one battlefield, retreat, Sprite stays. Sprite Call is hidden and free in a showdown, Sprite Mother brings a Sprite with her, Trevor Snoozebottom makes one every time he holds and has Shield himself. Brutalizer on a Sprite the turn you attach it is a 6 Might attacker that was going to die anyway. Smoke Screen is -4 at reaction speed, which turns their biggest attacker into a 1.
Late game: Sprite Burst is two ready Sprites for five, Sprite Queen is one every turn for as long as she lives, and the legend adds another for almost nothing. Riptide Rex deals 6 to a unit on arrival. Dusk Rose Lab kills a Sprite that was dying anyway for a card each turn. Grove of the God-Willow draws when you hold there, Black Flame Altar gives Temporary units Shield, so a Sprite defends as a 4.
Mistakes to avoid: - Making Sprites on your turn and not attacking with them; they are gone by your next turn - Spending Smoke Screen on a 3 Might unit - Playing Riptide Rex with no target worth 6 - Forgetting the legend's discount; four Temporary units make it free