
Master Yi, Wuju Bladesman
Master Yi, Wuju Bladesman
฿1,585.00
56 cartes, toutes en stock
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Légende
1 cartes
Deck principal
40 cartes
Champs de bataille
3 cartes
Stats du deck
Courbe d’énergie
Deck principal uniquement. Les runes, les champs de bataille et la légende n’ont pas de coût en énergie.
- 81
- 112
- 73
- 94
- 25
- 06
- 37
Domaines
Deck principal. Une carte de deux domaines compte dans les deux, le total dépasse donc 40.
- Body27
- Calm15
Types de cartes
Deck principal.
- Unit23
- Spell17
Répartition des raretés
Le deck entier, légende et runes comprises · c’est la liste de courses.
- Common40
- Uncommon7
- Rare7
- Epic2
Améliorations
Hors du deck budget et hors du panier : des cartes à ajouter plus tard.

Rengar, Trophy Hunterremplace Stormclaw Ursine
3 × UNL-120/219

Scuttle Crabremplace Pit Rookie
3 × UNL-053/219

Disciplineremplace Guttural Roar
3 × OGN-058/298

Defyremplace Twilight Shroud
3 × OGN-045/298

Charmremplace Skyward Strike
3 × OGN-043/298

Sabotageremplace Rampage
2 × OGN-156/298

Zhonya's Hourglassremplace Baccai Witherclaw
2 × OGN-077/298

Master Yi, Temperedremplace Master Yi, Meditative
1 × UNL-113/219

Emperor's Daisremplace Trifarian War Camp
1 × SFD-207/221

Seat of Powerremplace Risen Altar
1 × SFD-217/221
Comment le jouer
Master Yi, Wuju Bladesman gives a unit that defends alone +2 Might for free. Hold one battlefield with a single unit and spend your cards and energy on the other. Never put a second unit on the battlefield you are holding: the moment two stand there, the bonus is gone.
Mulligans: keep a two-cost unit (Pit Rookie or Lonely Poro), one trick (Punch First or En Garde) and Fiora, Peerless or Ambessa, The Wolf. Send back a hand with two seven-costs or no unit under four energy.
Early game: Pit Rookie or Lonely Poro alone on one battlefield. A lone Poro defends as a 4 and draws a card when it dies. En Garde gives +1, and +2 when your unit is alone.
Mid game: Fiora, Peerless doubles her Might one on one: alone on defence she is a 10, attacking the open battlefield she hits for 6. Empower Ambessa, The Wolf with spare energy and she is a 7 that cannot be damaged outside combat. Punch First is +5 at Action speed, so use it to win a fight you are already in. Guttural Roar is +4 on an Empowered unit. Skyward Strike moves an enemy out of a fight, or stuns it at 6 XP.
Late game: Master Yi, Meditative becomes an 8 once you hold eight runes, and a 10 alone on defence. Stormclaw Ursine is a 6 with Tank that channels a rune on arrival. Rampage removes the last blocker. Highlander is the insurance: the unit you choose comes home instead of dying. Save it for Fiora, Ambessa or Meditative.
Mistakes to avoid: - Two units on one battlefield - Punch First to start a fight instead of finishing one - Highlander on a two-drop - Forgetting Twilight Shroud plays again from the trash