
Jinx, Loose Cannon
Budget deck : Jinx, Loose Cannon
฿540.00
56 cartes, toutes en stock
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Légende
1 cartes
Deck principal
40 cartes
Runes
12 cartes
Champs de bataille
3 cartes
Stats du deck
Courbe d’énergie
Deck principal uniquement. Les runes, les champs de bataille et la légende n’ont pas de coût en énergie.
- 91
- 212
- 73
- 34
Domaines
Deck principal. Une carte de deux domaines compte dans les deux, le total dépasse donc 40.
- Fury31
- Chaos9
Types de cartes
Deck principal.
- Unit28
- Spell9
- Gear3
Répartition des raretés
Le deck entier, légende et runes comprises · c’est la liste de courses.
- Common45
- Uncommon9
- Rare2
Améliorations
Hors du deck budget et hors du panier : des cartes à ajouter plus tard.

Jinx, Demolitionistremplace Pouty Poro
2 × OGN-030/298

Seal of Rageremplace Serrated Dirk
3 × OGN-040/298

Super Mega Death Rocket!remplace Overzealous Fan
2 × OGN-252/298

Jinx, Rebelremplace Gem Jammer
2 × OGN-202/298

Vi, Destructiveremplace Legion Rearguard
3 × OGN-036/298

Rek'Sai, Breacherremplace Inferna
2 × SFD-029/221

Falling Starremplace Pouty Poro
1 × OGN-029/298
Comment le jouer
Jinx, Loose Cannon draws you a card at the start of your Beginning Phase if you hold one card or fewer. Empty your hand every turn: cheap units, discards on purpose, attacks everywhere.
Mulligans: keep two 2-cost units and a card that discards (Chemtech Enforcer, Traveling Merchant, Evershade Stalker). Flame Chompers is a keep beside one. Send back Square Up and extra pump spells. Jinx, Demolitionist waits in your champion zone.
Early game: Chemtech Enforcer discards 1 and attacks as a 4. Legion Rearguard with Accelerate attacks the turn you play it. Traveling Merchant discards 1, then draws 1 each time it moves. Discard Flame Chompers first (pay a Fury rune and it comes back as a 3), then spare units; keep the pump spells. Pick Zaun Warrens when you can: conquer it to discard 1, then draw 1.
Mid game: Jinx, Demolitionist is a 4 that attacks as a 6, at once with Accelerate (1 energy and a Fury rune more). Playing her discards 2: feed her Flame Chompers. Inferna has Ambush: play it as a Reaction to a battlefield you are attacking and it hits as a 3. Cleave is +3, Blood Rush +2, twice with Repeat for 1 more energy. Both are Actions: cast them in the showdown, once the fight is on. Gem Jammer and Windswept Hillock (every unit there) give Ganking: straight from one battlefield to the other.
Late game: Square Up closes the game: +4 on the attack, then discard 1 for Repeat and +4 more, on the same unit or another. It is not an Action: cast it before you move. Overzealous Fan is the insurance: on defence, kill it to send their biggest attacker home. Against Reaction decks, pick Mystic Vortex: Reactions cost a rune more in showdowns there.
Mistakes to avoid: - Ending your turn with two cards or more - Discarding Flame Chompers with no Fury rune to pay - Holding Square Up for a showdown - Cleave or Blood Rush on a defender