
K'Sante, Pride of Nazumah
Budget deck : K'Sante, Pride of Nazumah
฿755.00
56 cards, priced for the 55 in stock
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Legend
1 cards
Main deck
40 cards
Battlefields
3 cards
Deck stats
Energy curve
Main deck only. Runes, battlefields and the legend print no energy cost.
- 91
- 52
- 113
- 84
- 25
- 36
- 07
- 08
- 29
Domains
Main deck. A card in two domains is counted in both, so these add up to more than 40.
- Body25
- Calm15
Card types
Main deck.
- Unit19
- Spell13
- Gear8
Rarity mix
The whole deck, legend and runes included · this is the shopping list.
- Common40
- Uncommon12
- Rare4
Upgrades
Not in the budget deck and not in the cart: cards to add later.

Ntofo Strikesreplaces Ki Burst
2 × RAD-148/167

Staunch Survivorreplaces Overloaded Traveler
3 × RAD-088/167

K'Sante, Dauntlessreplaces Iridescent Avian
2 × RAD-045/167

K'Sante, Courageousreplaces Primordial Roar
1 × RAD-086/167

Trinity Forcereplaces Tools of Empire
2 × SFD-115/221

Zhonya's Hourglassreplaces Back Off
2 × OGN-077/298

Rengar, Trophy Hunterreplaces Elnuk Herd
2 × UNL-120/219
How to pilot it
K'Sante, Pride of Nazumah: 1 energy and his exhaust give a friendly unit Assault equal to its Shield this turn. Shield units defend big; once a turn, one attacks as big.
Mulligans: keep a cheap start (Overloaded Traveler, Pillaged Armory, Nazuman Ntofo) and Stoic Ferryman or Stalwart Goatherd. Send back Wrath of the Freljord and Primordial Roar. K'Sante, Courageous waits in your champion zone.
Early game: a Deploy gear beside Overloaded Traveler makes it a 3, and Hold 'Em costs 1 that turn. Stoic Ferryman defends as a 5, Stalwart Goatherd as a 4 and kills a gear costing 4 or less. K'Sante, Courageous defends as a 6; each hold channels 1 rune. Battlefields: Rakelstake for a Predict, Firelights' Hideout for an Accelerate after a conquer, Black Rose Sanctum for a Recruit after a death.
Mid game: use the legend before you move. Armored Tusker attacks as a 7 and deals its Shield to a unit at a battlefield whenever it moves. Nazuman Ntofo (1 energy, Equip 1) is Shield 2: +2 on defence, +2 Assault with the legend. Consult the Heavens (Reaction) is Shield 2 at the last moment; the legend's Assault follows it. Stoic Ferryman played to your battlefield sends a unit there home: a threatened one, or the Tusker to hit again. Ki Burst or Back Off stuns their biggest attacker; a hidden Elnuk Herd gives another unit +3 for 0 energy.
Late game: Wrath of the Freljord enters ready and, with the legend, attacks as a 10 the turn it lands. Marching Orders kills a unit smaller than yours, each dealing its Might, twice with Repeat. Primordial Roar is not an Action: reveal Wrath of the Freljord from your hand for 7 damage. Wind Wall counters their removal; Blossoming Dreamroot draws 1 per combat won there.
Mistakes to avoid: - Saving the legend for a showdown: it is not an Action - Attacking on Shield alone: it counts only on defence - Hold 'Em at 3: play a unit or gear to a battlefield first - Elnuk Herd's +3 on the Herd: it goes to another unit