
K'Sante, Pride of Nazumah
Budget deck : K'Sante, Pride of Nazumah
฿755.00
56 cartes, prix calculé pour les 55 en stock
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Légende
1 cartes
Deck principal
40 cartes
Champs de bataille
3 cartes
Stats du deck
Courbe d’énergie
Deck principal uniquement. Les runes, les champs de bataille et la légende n’ont pas de coût en énergie.
- 91
- 52
- 113
- 84
- 25
- 36
- 07
- 08
- 29
Domaines
Deck principal. Une carte de deux domaines compte dans les deux, le total dépasse donc 40.
- Body25
- Calm15
Types de cartes
Deck principal.
- Unit19
- Spell13
- Gear8
Répartition des raretés
Le deck entier, légende et runes comprises · c’est la liste de courses.
- Common40
- Uncommon12
- Rare4
Améliorations
Hors du deck budget et hors du panier : des cartes à ajouter plus tard.

Ntofo Strikesremplace Ki Burst
2 × RAD-148/167

Staunch Survivorremplace Overloaded Traveler
3 × RAD-088/167

K'Sante, Dauntlessremplace Iridescent Avian
2 × RAD-045/167

K'Sante, Courageousremplace Primordial Roar
1 × RAD-086/167

Trinity Forceremplace Tools of Empire
2 × SFD-115/221

Zhonya's Hourglassremplace Back Off
2 × OGN-077/298

Rengar, Trophy Hunterremplace Elnuk Herd
2 × UNL-120/219
Comment le jouer
K'Sante, Pride of Nazumah: 1 energy and his exhaust give a friendly unit Assault equal to its Shield this turn. Shield units defend big; once a turn, one attacks as big.
Mulligans: keep a cheap start (Overloaded Traveler, Pillaged Armory, Nazuman Ntofo) and Stoic Ferryman or Stalwart Goatherd. Send back Wrath of the Freljord and Primordial Roar. K'Sante, Courageous waits in your champion zone.
Early game: a Deploy gear beside Overloaded Traveler makes it a 3, and Hold 'Em costs 1 that turn. Stoic Ferryman defends as a 5, Stalwart Goatherd as a 4 and kills a gear costing 4 or less. K'Sante, Courageous defends as a 6; each hold channels 1 rune. Battlefields: Rakelstake for a Predict, Firelights' Hideout for an Accelerate after a conquer, Black Rose Sanctum for a Recruit after a death.
Mid game: use the legend before you move. Armored Tusker attacks as a 7 and deals its Shield to a unit at a battlefield whenever it moves. Nazuman Ntofo (1 energy, Equip 1) is Shield 2: +2 on defence, +2 Assault with the legend. Consult the Heavens (Reaction) is Shield 2 at the last moment; the legend's Assault follows it. Stoic Ferryman played to your battlefield sends a unit there home: a threatened one, or the Tusker to hit again. Ki Burst or Back Off stuns their biggest attacker; a hidden Elnuk Herd gives another unit +3 for 0 energy.
Late game: Wrath of the Freljord enters ready and, with the legend, attacks as a 10 the turn it lands. Marching Orders kills a unit smaller than yours, each dealing its Might, twice with Repeat. Primordial Roar is not an Action: reveal Wrath of the Freljord from your hand for 7 damage. Wind Wall counters their removal; Blossoming Dreamroot draws 1 per combat won there.
Mistakes to avoid: - Saving the legend for a showdown: it is not an Action - Attacking on Shield alone: it counts only on defence - Hold 'Em at 3: play a unit or gear to a battlefield first - Elnuk Herd's +3 on the Herd: it goes to another unit