
K'Sante, Pride of Nazumah
Budget deck : K'Sante, Pride of Nazumah
฿755.00
카드 56장, 재고 있는 55장 기준 가격
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전설
1장
주 덱
40장
전장
3장
덱 통계
에너지 곡선
주 덱만 계산해요. 룬, 전장, 전설에는 에너지 비용이 없어요.
- 91
- 52
- 113
- 84
- 25
- 36
- 07
- 08
- 29
영역
주 덱 기준. 두 영역에 속한 카드는 양쪽에 모두 세므로 합계가 40을 넘어요.
- Body25
- Calm15
카드 유형
주 덱 기준.
- Unit19
- Spell13
- Gear8
희귀도 구성
전설과 룬을 포함한 덱 전체 · 이게 바로 구매 목록이에요.
- Common40
- Uncommon12
- Rare4
업그레이드
저예산 덱에도, 장바구니에도 없는 카드: 나중에 추가할 카드예요.

Ntofo StrikesKi Burst 대체
2 × RAD-148/167

Staunch SurvivorOverloaded Traveler 대체
3 × RAD-088/167

K'Sante, DauntlessIridescent Avian 대체
2 × RAD-045/167

K'Sante, CourageousPrimordial Roar 대체
1 × RAD-086/167

Trinity ForceTools of Empire 대체
2 × SFD-115/221

Zhonya's HourglassBack Off 대체
2 × OGN-077/298

Rengar, Trophy HunterElnuk Herd 대체
2 × UNL-120/219
운영 방법
K'Sante, Pride of Nazumah: 1 energy and his exhaust give a friendly unit Assault equal to its Shield this turn. Shield units defend big; once a turn, one attacks as big.
Mulligans: keep a cheap start (Overloaded Traveler, Pillaged Armory, Nazuman Ntofo) and Stoic Ferryman or Stalwart Goatherd. Send back Wrath of the Freljord and Primordial Roar. K'Sante, Courageous waits in your champion zone.
Early game: a Deploy gear beside Overloaded Traveler makes it a 3, and Hold 'Em costs 1 that turn. Stoic Ferryman defends as a 5, Stalwart Goatherd as a 4 and kills a gear costing 4 or less. K'Sante, Courageous defends as a 6; each hold channels 1 rune. Battlefields: Rakelstake for a Predict, Firelights' Hideout for an Accelerate after a conquer, Black Rose Sanctum for a Recruit after a death.
Mid game: use the legend before you move. Armored Tusker attacks as a 7 and deals its Shield to a unit at a battlefield whenever it moves. Nazuman Ntofo (1 energy, Equip 1) is Shield 2: +2 on defence, +2 Assault with the legend. Consult the Heavens (Reaction) is Shield 2 at the last moment; the legend's Assault follows it. Stoic Ferryman played to your battlefield sends a unit there home: a threatened one, or the Tusker to hit again. Ki Burst or Back Off stuns their biggest attacker; a hidden Elnuk Herd gives another unit +3 for 0 energy.
Late game: Wrath of the Freljord enters ready and, with the legend, attacks as a 10 the turn it lands. Marching Orders kills a unit smaller than yours, each dealing its Might, twice with Repeat. Primordial Roar is not an Action: reveal Wrath of the Freljord from your hand for 7 damage. Wind Wall counters their removal; Blossoming Dreamroot draws 1 per combat won there.
Mistakes to avoid: - Saving the legend for a showdown: it is not an Action - Attacking on Shield alone: it counts only on defence - Hold 'Em at 3: play a unit or gear to a battlefield first - Elnuk Herd's +3 on the Herd: it goes to another unit