
Evelynn, Agony's Embrace
Budget deck : Evelynn, Agony's Embrace
฿830.00
56 cartes, toutes en stock
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Légende
1 cartes
Deck principal
40 cartes
Runes
12 cartes
Champs de bataille
3 cartes
Stats du deck
Courbe d’énergie
Deck principal uniquement. Les runes, les champs de bataille et la légende n’ont pas de coût en énergie.
- 31
- 82
- 193
- 44
- 25
- 26
- 07
- 08
- 29
Domaines
Deck principal. Une carte de deux domaines compte dans les deux, le total dépasse donc 40.
- Chaos28
- Body12
Types de cartes
Deck principal.
- Unit27
- Spell9
- Gear4
Répartition des raretés
Le deck entier, légende et runes comprises · c’est la liste de courses.
- Common35
- Uncommon16
- Rare5
Améliorations
Hors du deck budget et hors du panier : des cartes à ajouter plus tard.

Pyke, Returnedremplace Pakaa Cub
2 × UNL-145/219

Bedeviling Strangerremplace Siren of the Shallows
3 × RAD-107/167

Vex, Apatheticremplace Suave Negotiator
2 × UNL-150/219

Ezreal, Prodigyremplace Suave Negotiator
1 × SFD-149/221

Edge of Nightremplace Sneaky Zeebles
2 × SFD-139/221

Switcherooremplace Siren's Song
2 × SFD-145/221

Rengar, Trophy Hunterremplace Wrath of the Freljord
2 × UNL-120/219

Fizz, Tricksterremplace Pitiless Stalker
1 × SFD-140/221
Comment le jouer
Evelynn, Agony's Embrace: the first card you play from face down each turn draws 1, plus a discard on their turn. Hide cards for a rune at battlefields you control, play them from the next turn for 0 energy, and Evelynn, In Control scores 1 more on each hold with a card hidden there.
Mulligans: keep a 2-cost unit, a 3-cost unit and a card to hide (Pakaa Cub, The Waters' Wage). Send back Wrath of the Freljord and Pitiless Stalker. Evelynn, In Control waits in your champion zone.
Early game: Sneaky Zeebles (when it conquers) and Gutter Guardian (showing a Hidden card) Add a rune: a hide. Black Market Broker (each face-down play) and Reckless Innovator (each time it exhausts) make Gold; once ready, a Gold dies for a rune of any domain. Bandle Tree, or a battlefield with Bushwhack Trap, holds two hidden cards; Bandle Scouts' Academy makes a Gold on each hide there.
Mid game: walk Evelynn, In Control to where your card hides. On your turn, play a hidden card (draw 1, no discard; The Waters' Wage: three ready Gold), then hide again. On theirs, spring to defend: Pakaa Cub is a 3, Momentary Companion a 4 that dies before your scoring, Elnuk Herd gives another unit there +3 and recycles, Demon Shade moves a unit there to an open battlefield. Hold 'Em (+3) costs 1 after a unit from face down.
Late game: The Good Stuff discards 1, draws 3 and returns to hand when you hold there. Pitiless Stalker exhausts on your turn to Stun their biggest unit. Wind and Ghosts banishes 3 Might or less, bounces bigger, and Evelynn's Disarm (-1 when she attacks) makes a 4 a 3. Siren's Song moves an attacker that moved this turn out of the fight. Wrath of the Freljord enters ready, Shield 3; K'Sante, Courageous channels a rune when he holds.
Mistakes to avoid: - Hiding the card you need now: it plays from the next turn - The Waters' Wage on their turn: one exhausted Gold - Springing Evelynn's last hidden card before a hold you need - A hidden card with no unit of yours there: it is lost