
Master Yi, Wuju Bladesman
Master Yi, Wuju Bladesman
฿1,585.00
56 cards, all in stock
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Legend
1 cards
Main deck
40 cards
Battlefields
3 cards
Deck stats
Energy curve
Main deck only. Runes, battlefields and the legend print no energy cost.
- 81
- 112
- 73
- 94
- 25
- 06
- 37
Domains
Main deck. A card in two domains is counted in both, so these add up to more than 40.
- Body27
- Calm15
Card types
Main deck.
- Unit23
- Spell17
Rarity mix
The whole deck, legend and runes included · this is the shopping list.
- Common40
- Uncommon7
- Rare7
- Epic2
Upgrades
Not in the budget deck and not in the cart: cards to add later.

Rengar, Trophy Hunterreplaces Stormclaw Ursine
3 × UNL-120/219

Scuttle Crabreplaces Pit Rookie
3 × UNL-053/219

Disciplinereplaces Guttural Roar
3 × OGN-058/298

Defyreplaces Twilight Shroud
3 × OGN-045/298

Charmreplaces Skyward Strike
3 × OGN-043/298

Sabotagereplaces Rampage
2 × OGN-156/298

Zhonya's Hourglassreplaces Baccai Witherclaw
2 × OGN-077/298

Master Yi, Temperedreplaces Master Yi, Meditative
1 × UNL-113/219

Emperor's Daisreplaces Trifarian War Camp
1 × SFD-207/221

Seat of Powerreplaces Risen Altar
1 × SFD-217/221
How to pilot it
Master Yi, Wuju Bladesman gives a unit that defends alone +2 Might for free. Hold one battlefield with a single unit and spend your cards and energy on the other. Never put a second unit on the battlefield you are holding: the moment two stand there, the bonus is gone.
Mulligans: keep a two-cost unit (Pit Rookie or Lonely Poro), one trick (Punch First or En Garde) and Fiora, Peerless or Ambessa, The Wolf. Send back a hand with two seven-costs or no unit under four energy.
Early game: Pit Rookie or Lonely Poro alone on one battlefield. A lone Poro defends as a 4 and draws a card when it dies. En Garde gives +1, and +2 when your unit is alone.
Mid game: Fiora, Peerless doubles her Might one on one: alone on defence she is a 10, attacking the open battlefield she hits for 6. Empower Ambessa, The Wolf with spare energy and she is a 7 that cannot be damaged outside combat. Punch First is +5 at Action speed, so use it to win a fight you are already in. Guttural Roar is +4 on an Empowered unit. Skyward Strike moves an enemy out of a fight, or stuns it at 6 XP.
Late game: Master Yi, Meditative becomes an 8 once you hold eight runes, and a 10 alone on defence. Stormclaw Ursine is a 6 with Tank that channels a rune on arrival. Rampage removes the last blocker. Highlander is the insurance: the unit you choose comes home instead of dying. Save it for Fiora, Ambessa or Meditative.
Mistakes to avoid: - Two units on one battlefield - Punch First to start a fight instead of finishing one - Highlander on a two-drop - Forgetting Twilight Shroud plays again from the trash