
K'Sante, Pride of Nazumah
Budget deck : K'Sante, Pride of Nazumah
฿755.00
56 张卡,按有货的 55 张计价
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传奇
1 张卡
主牌堆
40 张卡
战场
3 张卡
卡组数据
法力曲线
仅主牌堆。符文、战场和传奇没有法力费用。
- 91
- 52
- 113
- 84
- 25
- 36
- 07
- 08
- 29
特性
主牌堆。双特性的卡两边都计,所以合计会超过 40。
- Body25
- Calm15
卡牌类型
主牌堆。
- Unit19
- Spell13
- Gear8
稀有度分布
整套卡组,含传奇和符文 · 这就是购物清单。
- Common40
- Uncommon12
- Rare4
升级建议
不在平价卡组里,也不在购物车里:以后可以加的卡。

Ntofo Strikes替换 Ki Burst
2 × RAD-148/167

Staunch Survivor替换 Overloaded Traveler
3 × RAD-088/167

K'Sante, Dauntless替换 Iridescent Avian
2 × RAD-045/167

K'Sante, Courageous替换 Primordial Roar
1 × RAD-086/167

Trinity Force替换 Tools of Empire
2 × SFD-115/221

Zhonya's Hourglass替换 Back Off
2 × OGN-077/298

Rengar, Trophy Hunter替换 Elnuk Herd
2 × UNL-120/219
怎么打
K'Sante, Pride of Nazumah: 1 energy and his exhaust give a friendly unit Assault equal to its Shield this turn. Shield units defend big; once a turn, one attacks as big.
Mulligans: keep a cheap start (Overloaded Traveler, Pillaged Armory, Nazuman Ntofo) and Stoic Ferryman or Stalwart Goatherd. Send back Wrath of the Freljord and Primordial Roar. K'Sante, Courageous waits in your champion zone.
Early game: a Deploy gear beside Overloaded Traveler makes it a 3, and Hold 'Em costs 1 that turn. Stoic Ferryman defends as a 5, Stalwart Goatherd as a 4 and kills a gear costing 4 or less. K'Sante, Courageous defends as a 6; each hold channels 1 rune. Battlefields: Rakelstake for a Predict, Firelights' Hideout for an Accelerate after a conquer, Black Rose Sanctum for a Recruit after a death.
Mid game: use the legend before you move. Armored Tusker attacks as a 7 and deals its Shield to a unit at a battlefield whenever it moves. Nazuman Ntofo (1 energy, Equip 1) is Shield 2: +2 on defence, +2 Assault with the legend. Consult the Heavens (Reaction) is Shield 2 at the last moment; the legend's Assault follows it. Stoic Ferryman played to your battlefield sends a unit there home: a threatened one, or the Tusker to hit again. Ki Burst or Back Off stuns their biggest attacker; a hidden Elnuk Herd gives another unit +3 for 0 energy.
Late game: Wrath of the Freljord enters ready and, with the legend, attacks as a 10 the turn it lands. Marching Orders kills a unit smaller than yours, each dealing its Might, twice with Repeat. Primordial Roar is not an Action: reveal Wrath of the Freljord from your hand for 7 damage. Wind Wall counters their removal; Blossoming Dreamroot draws 1 per combat won there.
Mistakes to avoid: - Saving the legend for a showdown: it is not an Action - Attacking on Shield alone: it counts only on defence - Hold 'Em at 3: play a unit or gear to a battlefield first - Elnuk Herd's +3 on the Herd: it goes to another unit